BRIEF DESCRIPTION
Serious Games are games in a broad sense with a serious topic, where the intention is to create not only game enjoyment but also a learning experience. Typically, Serious Games are designed to teach citizens about complex, systemic topics such as climate change. Serious Games include all forms of games, including computer games, board games, card games, role-plays, games in Virtual Reality or any other form of learning experience that includes game elements.
EXAMPLE:
ECO: Eco is a best practice example of a sophisticated and positively received online Serious Game about the environment. Some environmental games (e.g. Fate of the World) address climate issues holistically, whereas Eco focuses on more specific environmental topics such as biodiversity.
WANT TO KNOW MORE ABOUT THIS METHOD?
- Infosheets-9-SSH-CENTRE-Serious-Games.pdf An infographic explaining how Serious Games allow contributions to the scientific research
- Fjællingsdal, K.S., and Klöckner, C.A., 2019. Gaming green: the educational potential of eco–a digital simulated ecosystem. Frontiers in Psychology, 10, p.2846. DOI: 10.3389/fpsyg.2019.02846
- Fjællingsdal, K.S., and Klöckner, C.A., 2020. Green across the board: Board games as tools for dialogue and simplified environmental communication. Simulation & Gaming, 51(5), pp.632-652. DOI: 10.1177/1046878120925133
- Pflanzl, N., Classe, T., Araujo, R. and Vossen, G., 2017. Designing serious games for citizen engagement in public service processes. In BPM 2016 International Workshops, Rio de Janeiro, Brazil, September 19, 2016, Revised Papers 14 (pp. 180-191). Springer International Publishing DOI: 10.1007/978-3-319-58457-7_14